This 3D Diorama was made in Environment Design I under Nathan Sartain. Over six weeks, Grant went through the entire game-art process for this project: from conception, to modeling, to UVing, to texturing, to importing into the engine, to set dressing, lighting, and rendering. He created everything shown (except for the grass and plant textures, which are from Megascans). Tools used include Zbrush, Substance Painter, TreeIt, and Unreal's Cinecamera.