Sci-fi hallway corridor rendered real-time in Unreal Engine 4. He started by making tile-able hard surface models in Maya, then baked onto a plane and textured in Substance Painter to create two tile-able trim materials. He created a corridor in Maya using these trim textures and lit and rendered it real time in Unreal Engine 4. He also painted a puddle decal in Substance Painter. All 3D aspects are done by Tam Nguyen. All of the assets and environments use the two trim textures with the exception of the cryochamber, which he created as a separate project using a design by Selver Dervisic.