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The Making of “Shepherd of Light”

Loosely based on the parable of the Good Shepherd, Shepherd of Light is a resource-based puzzle game set in a fantasy world and modeled in part after the style of games such as Pikmin and Ori and the Blind Forest. The game takes place in a shadowy world where sheep are a precious resource, as they hold the light upon which this world depends. The player takes on the role of a shepherd who collects sheep with various magical properties and strategically uses them to progress through levels and avoid wolves.

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Team : Dominic Aglialoro, Adriana DeCarlo, Sarah Galbraith, Phillip Gregg, Matthew Grimm, James Jacobus, Marie Lilles, Austin Matte, David Sawczyn

Class : Game Developmet Senior Project 2019