50 Minutes 'Til Impact is set in a retro-futuristic world aboard an advanced, yet luxurious space train! It's a linear narrative adventure where players utilize 3D exploration, code solving, and visual novel interactions to do whatever they can to save everyone on board before time runs out.

Meet the Team

50 Minutes Till Impact Team
  • Joshua Elias

    Creative Director & Chief Game Designer

  • Ella Skipworth

    Art Director & Studio Director

  • Viggo Magdaleno

    3D Artist & Narrative Director

  • Audree Shaughnessy

    Producer

  • William Silvestri

    Lead Environment Artist & Assistant Art Director

  • Nieves Hippler

    Concept Artist

  • Daniel Muguiro Olagaray

    2D Artist

  • Leslie Khoum

    2D Artist & Concept Artist

  • Charles Whitford

    Game Programmer

  • Brayden Masse

    Lead Writer & Lead Audio Designer

  • Corrina Borjon

    Graphic Designer

  • Alex Granata

    Writer & Producer

  • Michael McDonald

    Level Designer

Voice Actors

Helena Engelhard
Christopher Parra
Catherine McDonald
Therese Boucher
Connor Hankel
Leyna Pham
Guillermo de la Fuente

Watch Behind the Scenes

Testimonial
Testimonial
Testimonial

About Game Development Capstone

Each year, JPCatholic game development seniors team up and spend nine months developing a video game to publish on Steam. Students operate as an independent game studio under the mentorship of a professor, where they take on lead roles such as Creative Director, Art Director, Level Designer, and more. In addition, they'll collaborate with other departments at the university to get assets such as voice acting, concept art, and music.

See the Game Development program