Bachelor of Science in Communications Media



At John Paul the Great Catholic University, we believe in the power of beauty to transform culture. We’re shaping the next generation of artists and innovators with academic excellence, unparalleled creativity, and an authentic community centered on Jesus Christ.


JPCatholic’s Game Development program features industry professionals, hands-on projects, and rigorous preparation for your career in creative media. Our unique curriculum model combines a well-rounded overview of the entire Gaming pipeline with the flexibility to specialize in your area of interest by taking a track of courses suited to your goals.


Choose from Gaming electives within two different tracks: Game Art and Game Design & Programming. In addition to the the hands-on coursework in digital media, you’ll also take our core curriculum which includes Theology, Philosophy, Humanities, and Business.




Grow in faith and understanding, with a rich sequence of coursework in Scripture, Theology, and Philosophy.


Prepare yourself for the industry with foundational skills in marketing, management, and entrepreneurial thinking.


Study the human condition by actively engaging in an exploration of art, literature, culture, politics, economics, and more


what makes us different?

Our Authentically Catholic Community

Our campus is a place where students can grow both professionally and spiritually. We’re a unique community of artists and innovators, centered around our faith in Jesus Christ and the beauty of the Catholic faith. Immerse yourself in an abundance of opportunities for spiritual growth, including Daily Mass, Confession, Adoration, Rosary, Retreats, and Service Projects.

Our Small Campus Environment

With a total student body under 300, JPCatholic offers a warm, tight-knit campus community. Foster lifelong friendships, form creative partnerships, and surround yourself with a supportive environment that encourages your growth in both virtue and artistic excellence

Our small classroom sizes offer the chance for one-on-one mentorship from industry professionals who have worked at Pixar, Warner Bros., Disney, and Hanna-Barbera Studio

Graduate in 3 Years

Our unique academic model prepares students for the real-world pace of professional life in the industry, with a focus on hands-on projects, internships, and portfolio preparation. The program is structured on a year-round quarter system, and you graduate with your Bachelors Degree in just 12 quarters. Each quarter is 10 weeks long, with about 3 weeks of break between each quarter.

Located in San Diego County

John Paul the Great Catholic University is centered in north county San Diego, just a 35-minute drive from downtown in America's Finest City. Southern California is famous for its fantastic weather, beautiful beaches and mountains, and bustling metropolitan areas. Our campus is just 15 miles from the beach, a short trip by car or train. And with Los Angeles and Hollywood within striking distance, students have even more opportunities for internships and networking.

Quarter in LA

Fall of junior year, media students have the opportunity to study at a satellite campus in Burbank, located right up the street from the Warner Bros. studio lot. These 10 weeks open up a host of new opportunities for internships, networking, and experiencing life in the entertainment capital of the world.

Meet the Faculty

  • A game designer with 5+ years of AAA design experience and multiple shipped titles. He is currently a Game Designer at High Moon Studios, where he shipped Destiny 2: Forsaken and Destiny 2 and continues to work on the Call of Duty franchise. He has a wide range of experience designing levels, creating combat encounters, scripting custom behavior, and implementing reward structures. He is skilled in using prominent scripting languages, engines, and tools to accomplish design goals.
  • A JPCatholic alumnus and was one of the first students of the school’s Animation and Game Development programs. He receive his MFA in Animation and VFX from the Academy of Art University in San Francisco.
  • Worked for CBS Interactive -, creating motion graphics and animations in addition to live video and graphics production at E3 and ComicCon.
  • Works as a 3D artist for 'Junior Giants Foodiecats,'. He specializes in 3D modeling and texturing with additional skills in rigging, lighting, animation, and rendering.



Adjunct Professor of Game Design

Professor of Animation & Chair of Animation and Gaming

  • Worked for over 30 years in the entertainment industry as an animator with Warner Bros., Walt Disney, J. Ward Productions and Hanna-Barbera studios. His credits include: "The Pink Panther"; "Road Runner"; "George of the Jungle"; numerous TV series; and several commercials including "Capt'n Crunch" and "Star Kist-Charlie The Tuna".
  • Currently an Animator/Animation Director working on children's games and direct-to-videos for Mattel Toys, Fisher-Price Toys, McGraw/Hill Publishers, and many more..


Eric Van Hamersveld

Professor of Art

Adjunct Professor of 2D Animation

  • A Senior Cinematic Artist at High Moon Studios since 2006 and has been part of a team that has shipped three titles since then, with more on the way.
  • Began his career in 2003 working as character animator and pre-viz artist at Sony Cinematics Solutions Group in San Diego. He worked next as a Character Finaler on the movie 'The Barnyard' at Omation Studios.
  • Seeks to create short films with a positive messages that can express God's will in his life and to share His message of hope and love for all.



Professor of Art & Design

Professor of Animation

  • Joe is an Educator, Manager, and Art Director with over 30 years of experience in the development of Interactive Digital Entertainment. His career includes work at Blue Sky Software / Sega, 989 Studios, Sony Online Entertainment, and Pixelmage Games. He has also taught digital media at San Diego Mesa College, San Diego Grossmont College, and The Art Institutes.



Professor of Animation

Adjunct Professor of Game Development




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